ABOUT
Happytat is a project born out of a need to teach youth about deforestation and its resulting consequences on the wildlife that resides in these habitats.
SOFTWARES USED
DURATION
5 Days
ABOUT
Developed the complete brand identity for the XXXVI Edition of the Olympic Games held in the Indian state of Goa.




BEHIND THE SCENES
How does it work?
About
APP MODEL
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.
APP MODEL
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.


BEHIND THE SCENES
Virtual Pets?
Virtual Pets?
APP MODEL
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.
APP MODEL
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.






BEHIND THE SCENES
Pets & Habitats
About
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.
APP MODEL
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.









BEHIND THE SCENES
How does it work?
About
APP MODEL
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.
APP MODEL
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.

BEHIND THE SCENES
Virtual Pets?
Virtual Pets?
APP MODEL
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.
APP MODEL
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.



BEHIND THE SCENES
Pets & Habitats
About
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.
APP MODEL
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.




HOME / PROJECTS / HAPPYTAT
Happytat


APP MODEL
About
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.




APP MODEL
Virtual Pets?
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.
APP MODEL
Virtual Pets?
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.











PRITHVI / CHANDIOK


PRITHVI / CHANDIOK