ABOUT
Happytat is a project born out of a need to teach youth about deforestation and its resulting consequences on the wildlife that resides in these habitats.
SOFTWARES USED
DURATION
5 Days
ABOUT
Developed the complete brand identity for the XXXVI Edition of the Olympic Games held in the Indian state of Goa.
SOFTWARES USED
ABOUT
Happytat is a project born out of a need to teach youth about deforestation and its resulting consequences on the wildlife that resides in these habitats.
DURATION
5 Days


BEHIND THE SCENES
How does it work?
About
APP MODEL
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.
APP MODEL
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.

BEHIND THE SCENES
Virtual Pets?
Virtual Pets?
APP MODEL
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.
APP MODEL
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.



BEHIND THE SCENES
Pets & Habitats
About
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.
APP MODEL
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.






BEHIND THE SCENES
How does it work?
About
APP MODEL
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.
APP MODEL
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.

BEHIND THE SCENES
Virtual Pets?
Virtual Pets?
APP MODEL
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.
APP MODEL
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.



BEHIND THE SCENES
Pets & Habitats
About
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.
APP MODEL
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.




HOME / PROJECTS / HAPPYTAT
Happytat
ABOUT
Happytat is a project born out of a need to teach youth about deforestation and its resulting consequences on the wildlife that resides in these habitats.
SOFTWARES USED
DURATION
5 Days


APP MODEL
About
Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.




APP MODEL
Virtual Pets?
To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.
APP MODEL
Virtual Pets?
Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.












