HOME / PROJECTS / HAPPYTAT

Happytat

UUII  &&  UUXX
IILLLLUUSSTTRRAATTIIOONN

ABOUT

Happytat is a project born out of a need to teach youth about deforestation and its resulting consequences on the wildlife that resides in these habitats.

SOFTWARES USED

DURATION

5 Days

UUII  &&  UUXX
IILLLLUUSSTTRRAATTIIOONN

HOME / PROJECTS / HAPPYTAT

Happytat

ABOUT

Developed the complete brand identity for the XXXVI Edition of the Olympic Games held in the Indian state of Goa.

SOFTWARES USED

ABOUT

Happytat is a project born out of a need to teach youth about deforestation and its resulting consequences on the wildlife that resides in these habitats.

DURATION

5 Days

BEHIND THE SCENES

How does it work?

About

APP MODEL

Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.

APP MODEL

Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.

BEHIND THE SCENES

Virtual Pets?

Virtual Pets?

APP MODEL

To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.

APP MODEL

To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.

BEHIND THE SCENES

Pets & Habitats

About

Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.

APP MODEL

Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.

BEHIND THE SCENES

How does it work?

About

APP MODEL

Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.

APP MODEL

Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.

BEHIND THE SCENES

Virtual Pets?

Virtual Pets?

APP MODEL

To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.

APP MODEL

To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.

BEHIND THE SCENES

Pets & Habitats

About

Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.

APP MODEL

Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.

HOME / PROJECTS / HAPPYTAT

Happytat

UUII  &&  UUXX
IILLLLUUSSTTRRAATTIIOONN

ABOUT

Happytat is a project born out of a need to teach youth about deforestation and its resulting consequences on the wildlife that resides in these habitats.

SOFTWARES USED

DURATION

5 Days

APP MODEL

About

Happytat uses a gamified learning model where users engage in daily lessons and quizzes. Completing these activities earns them resources, which are then used to grow virtual trees and keep a virtual pet happy.

APP MODEL

Virtual Pets?

To make learning more engaging, I implemented said gamified model centered on caring for virtual pets. These pets were intentionally selected to represent actual species endangered by deforestation.

APP MODEL

Virtual Pets?

Each day, users get a "Daily Learning" followed by a "Daily Quiz", these activities earn them resources like "Sun", "Water" and "Fertiliser" which can be used to buy trees to grow habitats. These trees degrade on a timely basis, requiring the user to continue logging in to engage and keep their pet happy.